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Team: Village

Mason

Two allies who know each other from the very first night.

Power
The Masons wake up together and recognise each other.
At night
Wakes up in position 5
Win condition
At least one werewolf is eliminated.

How to play this role

Masons always come in pairs. At night they wake up together and recognise each other. If a Mason wakes up alone, the other card is in the center.

They play for the village: they win if at least one wolf is eliminated.

Strategies and tips

  • Two players vouching for each other are very strong… but a Troublemaker may have swapped one of your cards: stay careful.
  • If you woke up alone, say so: it is precious information about the center cards.
  • You can vouch for each other… unless the Troublemaker swapped you.

Frequently asked questions

Can you play with a single Mason?
No, the card always comes in pairs so the role makes sense.

Try the Mason

Create a free game and invite your friends: the game does the rest.

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