Team: Village
Mason
Two allies who know each other from the very first night.
- Power
- The Masons wake up together and recognise each other.
- At night
- Wakes up in position 5
- Win condition
- At least one werewolf is eliminated.
How to play this role
Masons always come in pairs. At night they wake up together and recognise each other. If a Mason wakes up alone, the other card is in the center.
They play for the village: they win if at least one wolf is eliminated.
Strategies and tips
- Two players vouching for each other are very strong… but a Troublemaker may have swapped one of your cards: stay careful.
- If you woke up alone, say so: it is precious information about the center cards.
- You can vouch for each other… unless the Troublemaker swapped you.
Frequently asked questions
- Can you play with a single Mason?
- No, the card always comes in pairs so the role makes sense.