Loup-Garou Sans Carte
Team: Werewolves

Werewolf

The heart of the game: survive the village vote without being unmasked.

Power
Opens their eyes with the other wolves. Alone, you may look at one card from the center.
At night
Wakes up in position 2
Win condition
No werewolf is eliminated by the vote.

How to play this role

At the start of the night, all the Werewolves open their eyes together and recognise each other. On Loup-Garou Sans Carte this is automatic: your screen shows you your fellow wolves, with no risk of another player catching a glance.

If you are the only wolf among the players (the other wolf cards stayed in the center), you get a small advantage: you may look at one of the three center cards. Ideal to learn a role nobody has and use it as cover.

At daybreak there is only one vote. The wolves win if none of them is eliminated. But beware: cards may have moved during the night. A Robber may have taken your card… and then you are no longer a wolf!

Strategies and tips

  • Claim a believable role quickly, ideally one that does not wake up (Villager, Hunter) or a role you saw in the center if you are alone.
  • With another wolf, avoid defending each other too fast: it is the best way to get caught together.
  • Use whispers to coordinate a false lead with your partner… but remember that everyone sees your mouth move!
  • Speak up early in the morning. Passing yourself off as a Villager is a classic… but the Seer is watching.

Frequently asked questions

How many Werewolves should be in a game?
Two Werewolves suit most games of 3 to 8 players. Beyond that, a third wolf or a Mystic Wolf balances the game. There must always be at least one wolf in the deck.
What happens if all the wolves are in the center?
It can happen! In that case, the village wins only if nobody is eliminated. Players must dare to say “there is no wolf”.

Try the Werewolf

Create a free game and invite your friends: the game does the rest.

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