Team: Village
Tramp
A round for the whole village… and two voices going off the rails.
- Power
- Buys two players a drink: at dawn they talk like drunks!
- At night
- Wakes up in position 12
- Win condition
- At least one werewolf is eliminated.
How to play this role
The Tramp wakes near the end of the night and chooses two other players to buy a drink.
At dawn those two players are drunk: in the voice chat their voice sways, slows down and wobbles until the end of the game. A 🥴 shows on their avatar.
The Tramp is on the village team: they win if at least one werewolf is eliminated.
Strategies and tips
- Get the chattiest players drunk: the debate turns into a real show.
- The drunks aren't necessarily guilty: help the village keep a cool head.
- If nobody is drunk at dawn, the Tramp card is in the center!
- The drunks aren't guilty… or are they?
Frequently asked questions
- Do drunk players hear themselves?
- No, only the others hear the distorted voice: it's a total surprise.
- How do I get the Tramp?
- It's a Mythic card: buy it with Moons in the game's shop.