Loup-Garou Sans Carte
Team: Village

Tramp

A round for the whole village… and two voices going off the rails.

Power
Buys two players a drink: at dawn they talk like drunks!
At night
Wakes up in position 12
Win condition
At least one werewolf is eliminated.

How to play this role

The Tramp wakes near the end of the night and chooses two other players to buy a drink.

At dawn those two players are drunk: in the voice chat their voice sways, slows down and wobbles until the end of the game. A 🥴 shows on their avatar.

The Tramp is on the village team: they win if at least one werewolf is eliminated.

Strategies and tips

  • Get the chattiest players drunk: the debate turns into a real show.
  • The drunks aren't necessarily guilty: help the village keep a cool head.
  • If nobody is drunk at dawn, the Tramp card is in the center!
  • The drunks aren't guilty… or are they?

Frequently asked questions

Do drunk players hear themselves?
No, only the others hear the distorted voice: it's a total surprise.
How do I get the Tramp?
It's a Mythic card: buy it with Moons in the game's shop.

Try the Tramp

Create a free game and invite your friends: the game does the rest.

🌙 Play now